a story studio

HoneyComb Engine Impressions

Travis Megill shares his impressions of the HoneyComb Engine play-test that spawned the Kiai-Megill Variant, which will be included in the introductory manual:

I found myself emotionally involved in the story, and instead of being confused and hindered by the rules, which I expected as a first time player, they were motivating. While waiting for my character’s chance to speak, I thought about what my character would do in the situation, and then used the framework provided by the HCE to build my responses as part of the larger story being told by the other participants.

You can read the rest of Travis’s impressions on his blog, The Autumnal City.